Become familiar with the concept of NURBS (non-uniform rational B-spline) surfaces and NURBS modeling in Maya 2018. NURBS is a patch-based modeling method used to create curved surfaces. This video takes a look at the reasons to use NURBS as well as what components comprise a NURBS object.
- [Instructor] There are two basic types…of modeling in Maya.…Now we've talked about polygonal surfaces,…but we also have what are called NURBS surfaces.…Now a NURBS surface is basically…a non-uniform rational B-spline surface.…And to put it simply,…it's basically a surface made up of curves,…so curves themselves or curved patches.…So if we take a look at some of these NURBS surfaces here,…you can see that instead of straight lines…attaching the detail,…the detail in a NURBS surface is curved.…
So we have curved lines and curved patches.…Now a NURBS surface has different components…than a polygonal surface.…A polygonal surface would have vertices, edges, and faces,…but if we right-click above a NURBS surface,…you'll see that we have a bunch of different ones.…Probably the most important one is the control vertex.…Now that is very similar to the vertex…in polygonal modeling,…but typically the control vertices…are off of the surface itself.…
They're either on the outside or the inside.…So if I were to select,…say some of these control vertices,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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