Join Veejay Gahir for an in-depth discussion in this video Understanding the Insert Edge Loop tool, part of Modeling an F1 Wheel in Maya.
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…In this video, we're going to discuss the Insert Edge Loop Tool.…So, in this model here, if I select the model and press…number three to smooth, you'll notice that these protrusions are very rounded.…That's not what we want.…We want to have a sharper radius around there.…And since Maya doesn't offer you the option to dial in a radius, we have to…use the Insert Edge Loop Tool, or the…bevel tool to create a sharper radius in there.…So let's go to one, and go to Edit Mesh > Insert Edge Loop Tool.…
Let's double click over here, and let's just reset the tool.…To make sure we're at the default settings.…And simply choose an edge, and it's just slide, release, slide, release.…And on this lower protrusion, we're going to do the same, like that.…Q to quit the command.…Let's go back to Object Mode, press number three for smooth.…And you'll notice that's quite a big difference from what we had before.…In this mode here, I can just Z out of this to undo those.…You'll notice there's quite a dramatic change in the shape there.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render