Join George Maestri for an in-depth discussion in this video Understanding IK solvers, part of Character Rigging in Maya.
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Now that we understand the basics of IK, let's get into some of the…technical nitty-gritty about how it works, so I'm going to talk a little bit about IK solvers.…Now Maya has two basic IK solvers for these types of joint chains, and let's…take a look at how both of those work.…An IK solver is really just the algorithm that Maya uses to determine how to…rotate the joints to hit the IK handle.…So we can create different solvers when we create the IK chain, or we can swap…them out later in the Attribute Editor.…
So let's go ahead and add an IK handle to this chain.…Before we do that, let's go ahead and look at some of the options we have here.…So if we go to the IK handle Tool and hit the Options button there, you'll see we…have our current solver is the SCsolver, and we also have an RPsolver.…The SCsolver is the single chain solver,…the RPsolver is called the rotate plane solver, and let me show you the…differences between how they work.…
So we're going to start with the SCsolver, so I'm going to go ahead and click…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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