Learn about and understand the importance of the Hypergraph window in Maya 2019. In this video, we take a look at the Hypergraph and how it can be used in place of the Outliner to view assets as well as to create and manage hierarchies. The video then show how to use the Hypergraph to view nodes within the scene.
- [Instructor] In addition to the outliner,…there are many other ways to view and organize…your scenes in Maya.…Probably the most important one…of these is called the hypergraph.…So let's take a look at it.…We can find the hypergraph under Windows general editors.…And you'll see that there's two entries here.…One is called hypergraph hierarchy.…The other one is called hypergraph connections.…We're going to start with hypergraph hierarchy,…because that simulates the functionality of the outliner.…
Now when we select hypergraph hierarchy,…notice how we get all of these different nodes.…Now this window here is what's called a floating view port.…So you can navigate this like any other view port.…If you roll your middle mouse button, you can zoom in.…You can hold down alt or alt…and middle click to drag or right click to truck.…Now the one thing you can't do is orbit by left clicking.…And that's because this is a 2D view port.…
Now if you notice inside this we have…one node per object in the scene.…And it's very similar to the outliner.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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