Learn about the importance of the Hypergraph window in Maya 2018. In this video, take a look at the Hypergraph and how it can be used in place of the Outliner to view assets as well as to create and manage hierarchies. Then learn how to use the Hypergraph to view nodes within the scene.
- [Instructor] In addition to the Outliner,…there are many other ways to view…and organize your scenes in Maya.…Probably the most important one of these…is called the HyperGraph.…So let's take a look at it.…We can find the Hypergraph under Windows,…General Editors and you'll see there's two entries here.…One is called Hypergraph Hierarchy.…The other one is called Hypergraph Connections.…We're going to start with Hypergraph Hierarchy,…because that simulates the functionality of the Outliner.…
When we select Hypergraph Hierarchy,…notice how we get all of these different nodes.…This window here is what's called a floating viewport,…so you can navigate this like any other viewport.…If you roll your middle mouse button, you can zoom in.…You can hold down Alt or opt and middle click to drag,…or right click to truck.…The one thing that you can't do is orbit by left clicking,…and that's because this is a 2D viewport.…
If you notice, inside this we have…one node per object in the scene.…And it's very similar to the Outliner.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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