Join Veejay Gahir for an in-depth discussion in this video Understanding the Combine and Merge commands, part of Modeling an F1 Wheel in Maya.
…In this video, I want to show you…how we're going to combine the two mirrored components.…So, in chapter two, let's open up the file 09 Combine.…If you look at the layer edit on right hand side, the second layer…down is only duplicated and these are not two components that have been mirrored.…Let's change the color of one of them and go up to rendering.…Let's go to Lambert.…And let's just choose a red color.…Now, combining is actually a two step process.…We have to combine the two components, and…then we have to merge the adjacent vertices.…
So, the first step is to combine.…So let's select the two parts.…Go to Mesh>Combine.…Let's look at the options.…It's a very simple command, we're going to leave the defaults.…Apply and close.…If I right-click on here and go to Vertex now, pick one of those vertex…points, W to move, you'll notice that it peels away from its neighboring vertex.…So, the next step really is to merge these vertex points.…So, I spin it into an orientation like this, where I can see…vertex and it's just window over those middle row of vertex points.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
Sketching an F1 Wheel with SketchBook Prowith Veejay Gahir27m 1s Appropriate for all
1. Getting Started
2. Creating the Main Body
3. Creating the Buttons
4. Creating the Handle
5. Additional Components
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