From the course: Modeling an F1 Wheel in Maya
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Understanding the Combine and Merge commands - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Understanding the Combine and Merge commands
In this video, I want to show you how we're going to combine the two mirrored components. So, in chapter two, let's open up the file 09 Combine. If you look at the layer edit on right hand side, the second layer down is only duplicated and these are not two components that have been mirrored. Let's change the color of one of them and go up to rendering. Let's go to Lambert. And let's just choose a red color. Now, combining is actually a two step process. We have to combine the two components, and then we have to merge the adjacent vertices. So, the first step is to combine. So let's select the two parts. Go to Mesh>Combine. Let's look at the options. It's a very simple command, we're going to leave the defaults. Apply and close. If I right-click on here and go to Vertex now, pick one of those vertex points, W to move, you'll notice that it peels away from its neighboring vertex. So, the next step really is to merge these vertex points. So, I spin it into an orientation like this…
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Contents
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Using the Create Polygon tool2m 12s
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Snapping polygons2m 58s
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Creating quads with the Interactive Split tool3m 15s
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Creating a solid with the Extrude tool1m 47s
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Adding a chamfer using the Bevel tool6m 7s
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Understanding the Insert Edge Loop tool2m 47s
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Mirroring across the centerline with Duplicate Special2m 54s
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Alternatives to Duplicate Special2m 2s
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Understanding the Combine and Merge commands1m 59s
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Using the Merge Vertex tool5m 16s
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Using the software renderer for quick renders2m 29s
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Using mental ray for higher-quality renders3m 27s
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Understanding mental ray's Approximation Editor3m 16s
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