From the course: Modeling an F1 Wheel in Maya

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Understanding the Combine and Merge commands

Understanding the Combine and Merge commands - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Understanding the Combine and Merge commands

In this video, I want to show you how we're going to combine the two mirrored components. So, in chapter two, let's open up the file 09 Combine. If you look at the layer edit on right hand side, the second layer down is only duplicated and these are not two components that have been mirrored. Let's change the color of one of them and go up to rendering. Let's go to Lambert. And let's just choose a red color. Now, combining is actually a two step process. We have to combine the two components, and then we have to merge the adjacent vertices. So, the first step is to combine. So let's select the two parts. Go to Mesh>Combine. Let's look at the options. It's a very simple command, we're going to leave the defaults. Apply and close. If I right-click on here and go to Vertex now, pick one of those vertex points, W to move, you'll notice that it peels away from its neighboring vertex. So, the next step really is to merge these vertex points. So, I spin it into an orientation like this…

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