Take a look at how to duplicate objects within Maya 2018. Learn ways to make copies of objects from within Maya, and learn how to duplicate objects using the Maya menus, as well as how to duplicate with a simple hot key. Also take a look at the Duplicate Special feature, which allows objects to be copied multiple times.
- [Male Voiceover] There will be many times when…you'll need to move and position…your objects very precisely.…You may have to type in numbers…to align them exactly the way that you want.…Now we can do this in what's called the Channel Box.…Now the Channel Box usually lives on…the right side of your screen so…here I have the Channel Box and…usually you can access it by pressing this tab here…and if it's not available you can also get to it by…pressing this button here.…
The Channel Box is this interface up here.…We also have the Layer Editor.…Now we're going to focus just on the Channel Box.…Now the Channel Box essentially just shows us…where the object is at in space so…if I select, say, this chair,…you can see all sorts of information about it.…So we have the name of the chair,…we have it's position in x, y, and z…as well as rotation and scale.…We also have another variable here called Visibility…which we could turn on or off.…
Now through the Channel Box, we can change…all sorts of information about this object.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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