Understand and become familiar with the Channel Box panel in Maya 2017. In this instructional video, George gives a tour of the Channel Box, which allows for numerical placement and control of translation information in Maya. He shows how to repostion objects numerically as well as how to turn an text box into a slider with the middle mouse button.
- [Voiceover] There are many times…when you want to manipulate…or move an object in very specific amounts.…So maybe you want to type in numbers.…Well we can do that using what's called the channel box.…Now we can find the channel box here…by just clicking on this,…and we should have a tab here for the channel box.…And if I select say for example this car,…you'll see that I have translate, rotate, scale…as well as visibility for this object.…Now the channel box also has along the bottom,…a layer editor, which allows us to put…the scene into layers as well.…
So let's go ahead and just select this car…and move it along z.…And you can see that as I move it,…those numbers change.…So if I wanted to move it a very specific number, say five,…I could do that.…If I wanted to move it vertically in y, say 10,…I could do that as well.…And I could zero it out as well.…If I wanted to scale it, I could scale it an axis at a time…or if I left-click and drag and highlight all of those,…I can scale it by typing in one number…that will fill in all the spaces that are highlighted.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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