From the course: Maya: Tips, Tricks & Techniques
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
UV unwrapping a head - Maya Tutorial
From the course: Maya: Tips, Tricks & Techniques
UV unwrapping a head
- [George] Hi, I'm George Maestri, and today we're going to take a look at UV Mapping, now I know a lot of people don't like UV Mapping, but I'm going to show you a couple of simple processes that make UV Mapping go very, very quickly. And so we're going to map this human head, which is a very common problem that has a complex object. So let's go ahead and just dive in. So first thing I need to do is select my head, and go into my UV Editor, now there is some mapping on this UV Editor, but I'm going to go ahead and take what we have, and just move it off to the side. So I'm going to right click over this, select Shell, and just use my Move Tool, to kind of move this out of the way. Now when we do UV Mapping, we're going to place all of the objects in this area. So what I'm doing is, I'm just clearing out this area, so we have a nice place to work. Now when we UV Map this character here, we've got a couple of things that we need to worry about. We have some complex objects, like the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Create environments using Camera Match9m 54s
-
(Locked)
Create rope and pulley assemblies with nHair10m 8s
-
(Locked)
Get the best quality out of Arnold renders7m 59s
-
(Locked)
Glass and refractive surfaces in Arnold10m 53s
-
(Locked)
Volumetric lighting in Arnold7m 59s
-
(Locked)
Rig cartoon eyes9m 58s
-
(Locked)
Model a threaded hex head bolt15m 15s
-
(Locked)
Model a threaded nut12m 40s
-
(Locked)
Use XGen to create grass9m 55s
-
(Locked)
Attract a moth to a light MASH9m 32s
-
(Locked)
Create tracks in the snow9m 35s
-
(Locked)
Make characters lift objects6m 49s
-
(Locked)
Model a car tire9m 50s
-
(Locked)
Remove legacy mental ray nodes12m 1s
-
(Locked)
Create wireframe renders using toon shaders6m 43s
-
(Locked)
Rig and animate a tank track15m 54s
-
(Locked)
Understanding wrap deformers in Maya7m 17s
-
(Locked)
Create simple hair using XGen7m 31s
-
(Locked)
Bump and displacement mapping in Arnold9m 5s
-
Work with emissive shaders in Arnold7m
-
(Locked)
Create replacement animation9m 24s
-
(Locked)
Model and rig a flower bloom8m 1s
-
(Locked)
Quick fluids using nCloth10m 31s
-
(Locked)
UV unwrapping a head13m 58s
-
(Locked)
Improve interactivity in Viewport 2.06m 17s
-
(Locked)
Animate a metal chain using nCloth8m 6s
-
(Locked)
Write a script to toggle Arnold opacity10m 33s
-
(Locked)
Render an x-ray effect in Arnold9m 1s
-
(Locked)
Simulate red blood cells in an artery14m 2s
-
(Locked)
Create a stencil with layered shaders10m 24s
-
Rig a coiled spring4m 59s
-
(Locked)
Use the Maya Cleanup tool to fix bad geometry9m 44s
-
Environmental lighting in Arnold11m 29s
-
Render 360-degree images in Arnold4m 58s
-
Understanding the Measure Tools6m 25s
-
(Locked)
Using substance textures in Arnold7m 36s
-
Using bonus tools5m 16s
-
(Locked)
Rig a skeleton quickly7m 32s
-
Model a vehicle impact using nCloth8m 10s
-
(Locked)
Animate with Walk Cycle Control6m 17s
-
(Locked)
Using the Turtle renderer8m 14s
-
(Locked)
Bake normal maps in Turtle7m 36s
-
Create ribbons and tubes using Curves8m 49s
-
(Locked)
Vehicle rendering in Arnold: Glass9m 57s
-
Vehicle rendering in Arnold: Car paint9m 47s
-
(Locked)
Vehicle rendering in Arnold: Chrome and metal7m 22s
-
(Locked)