Learn how to map complex objects in Maya's UV editor. In this video, George shows some tips and techniques for mapping multiple surfaces to a single image map. He demonstrates how to align multiple UV shells to get the most efficient mapping.
- [Instructor] Now let's dive a little bit deeper…into UV mapping.…Now, in this lesson, we're going to show you…how to map a complex object to a single image.…Now typically, when you work with objects in Maya,…you'll want to UV map one object to one texture.…So in this case, we have this receiver,…or at least the box of the receiver.…And we want to texture it with this image.…Now this image has all the different textures…that we are going to use on that particular object.…
And we need to unfold the object so that it matches this.…Now, in production, it usually makes sense…to have one texture per object.…You don't want multiple images and textures…going to one object because it gets kind of messy.…So let's show you how to map this to this one texture.…So first thing you want to do is apply the textures.…So I'm going to just do a simple blend material.…Let's go into the attribute editor,…and under color, click on the checkerboard,…select file, open the file, and we have an image…out here called stereo_UV.jpg.…
And when we apply that map, well it's not right.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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