Join Chris Reilly for an in-depth discussion in this video UV mapping the body parts, part of Game Character Creation in Maya.
Okay, so now that we have an overview of the goal of UV mapping, let's take a…look at some more specific examples and techniques using an actual character.…One thing that I find really helpful during a UV Mapping process is to map a…checkerboard pattern onto my character, just like I did with the cubes in…the previous video.…So I am just holding down my right mouse button here.…I am going to select Material Attributes.…I am going to map a checkerboard pattern onto the color node here and this is…just going to give me a temporary visual indication of where distortion and…stretching is going to happen in my texture.…
This is really helpful to eliminate that kind of distortion.…Let's take a look at the UV map in the UV Texture Editor.…So I will select my character, go to Window > UV Texture Editor. Boy!…It's kind of a mess.…It can be a little bit hard to know where to jump in when you first start UV mapping.…I think one good spot to pick is the antenna.…This is actually going to be a nice example that's going to transfer to the…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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