UV mapping the body parts


show more UV mapping the body parts provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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UV mapping the body parts

Okay, so now that we have an overview of the goal of UV mapping, let's take a look at some more specific examples and techniques using an actual character. One thing that I find really helpful during a UV Mapping process is to map a checkerboard pattern onto my character, just like I did with the cubes in the previous video. So I am just holding down my right mouse button here. I am going to select Material Attributes. I am going to map a checkerboard pattern onto the color node here and this is just going to give me a temporary visual indication of where distortion and stretching is going to happen in my texture.

This is really helpful to eliminate that kind of distortion. Let's take a look at the UV map in the UV Texture Editor. So I will select my character, go to Window > UV Texture Editor. Boy! It's kind of a mess. It can be a little bit hard to know where to jump in when you first start UV mapping. I think one good spot to pick is the antenna. This is actually going to...

UV mapping the body parts
Video duration: 9m 18s 2h 58m Intermediate

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UV mapping the body parts provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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