Okay, so now that we have an overview of the goal of UV mapping, let's take a…look at some more specific examples and techniques using an actual character.…One thing that I find really helpful during a UV Mapping process is to map a…checkerboard pattern onto my character, just like I did with the cubes in…the previous video.…So I am just holding down my right mouse button here.…I am going to select Material Attributes.…I am going to map a checkerboard pattern onto the color node here and this is…just going to give me a temporary visual indication of where distortion and…stretching is going to happen in my texture.…
This is really helpful to eliminate that kind of distortion.…Let's take a look at the UV map in the UV Texture Editor.…So I will select my character, go to Window > UV Texture Editor. Boy!…It's kind of a mess.…It can be a little bit hard to know where to jump in when you first start UV mapping.…I think one good spot to pick is the antenna.…This is actually going to be a nice example that's going to transfer to the…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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