- [Narrator] We're going to take a few minutes here…to do a quick overview of the different types…of geometry that you can use inside of Maya.…These three type of geometry are polygons, NURBS…and subdivisional surfaces or sub-D's.…There is also another method of generating shapes…in Maya, like using fluids, particles and paint effects,…but to have access to manipulate them by hand,…you would need to convert them into one…of these three types of geometry.…The most common type of geometry used…in Maya today, are polygons.…
Polygons are straight forward and easy to work with…within a large array of tools to choose from,…to aid in shaping and detailing.…Polygons are made up of three different types of components,…vertices, edges and faces.…We're here in the 02_01 start file,…and I have basic polygons on screen here,…and I'm going to right click on them and show you…the difference of the components.…The first is vertices, and they are actually…the points on the corners of our polygon.…
Edges are the lines that connect the points to each other,…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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