From the course: Maya: Advanced Modeling
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Types of geometry - Maya Tutorial
From the course: Maya: Advanced Modeling
Types of geometry
- [Narrator] We're going to take a few minutes here to do a quick overview of the different types of geometry that you can use inside of Maya. These three type of geometry are polygons, NURBS and subdivisional surfaces or sub-D's. There is also another method of generating shapes in Maya, like using fluids, particles and paint effects, but to have access to manipulate them by hand, you would need to convert them into one of these three types of geometry. The most common type of geometry used in Maya today, are polygons. Polygons are straight forward and easy to work with within a large array of tools to choose from, to aid in shaping and detailing. Polygons are made up of three different types of components, vertices, edges and faces. We're here in the 02_01 start file, and I have basic polygons on screen here, and I'm going to right click on them and show you the difference of the components. The first is vertices, and they are actually the points on the corners of our polygon. Edges…
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