Join George Maestri for an in-depth discussion in this video Turning objects into light sources, part of Maya Essentials 6: Lights and Rendering.
Another really cool thing about Final Gather is that it allows you to create…light sources out of objects.…So this is great for creating things like soft boxes and large aerial lights…that create very soft shadows.…Now I have a simple scene here with this little kind of futuristic car, and I…want to make sure that I'm in mental ray, and I am, and let's just go ahead…and do a quick render.…Now when I do, you'll see that I've got a basic light source in the scene.…
But if I actually go out, you'll see that I don't really have a light in the scene.…Let's go into our Outliner here, and you'll see that I've got a lot of objects…in the scenes but no lights.…So where does the light come from in the scene?…Well, when you don't have a light in the scene, Maya will create one.…So if we go into Display Render Settings, and go into our Common tab here, and…scroll all the way down to the bottom under Render Options, you'll see this…little check light here that says Enable Default Light, and that was the light…
- Adjusting the Render Settings menu
- Adding depth map and raytrace shadows
- Understanding the principle of light decay
- Creating cameras
- Using Motion Blur in Maya and mental ray
- Using Final Gather for natural illumination
- Rendering transparent materials with caustics
- Batching rendering
Skill Level Beginner
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Maya Rendering
2. Lights and Lighting Types in Maya
3. Understanding Cameras
4. Advanced Rendering with mental ray
5. Final Output
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