Join Aaron F. Ross for an in-depth discussion in this video Tuning rigid body solver attributes, part of Maya Dynamics: Creating Simulations (2012).
Up to this point in this title we haven't seen too many problems with the…simulation and that's actually because I've changed some of the Solver…attributes to tune it to this scene.…All the scenes that you've opened up so far have been tuned so that…they'll play back properly.…However, that's not the default when you first create a simulation.…You need to learn how to tune the Solver attributes so that you don't get wacky…results like this, things falling through the floor, some of these objects…lighting up and then getting stuck inside one-another.…
These are problems with Maya's Rigid Body Solver and this happens all the time.…Don't be alarmed; we do have the tools to fix this and prevent this happening.…I want to mention that when these things light up during the playback of this…simulation, it means that there's been some interpenetration: in other words two…of those rigid bodies have passed through one another and that's of course an…illegal condition for the simulation.…Therefore, Maya selects the objects to warn us and say, "Hey! There is an issue here."…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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