Tuning final gathering


show more Tuning final gathering provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Lighting and Rendering with mental ray in Maya show less
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Tuning final gathering

In this movie, we are going to look at some ways that we can improve the look of the indirect lighting created by Final Gathering. If we take a look at my Render view, we can see that we are getting some effect of indirect lighting, but it's very, very dim. So let's look at some ways that we can improve this. I am going to store this image and go to the Render Settings. With Final Gathering, for the most part, I only need to deal with the settings in the Final Gathering section of the Indirect Lighting tab. The first thing I can do is work with Secondary Diffuse Bounces.

What this refers to is the light enters the environment and bounces once - if I increase the number of Secondary Diffuse Bounces, I increase the number of times that the light actually bounces around the room. So I am just going to set this up to 1, and create a test render, and compare this with what we had before. Immediately, you can see that the effect becomes much more pronounced. We can see more of the room, ...

Tuning final gathering
Video duration: 4m 2s 4h 56m Intermediate

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Tuning final gathering provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Lighting and Rendering with mental ray in Maya

Subjects:
3D + Animation Photography
Software:
Maya
Author:
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