Join Eric Keller for an in-depth discussion in this video Troubleshooting displacement maps, part of Creating Textures and Shaders in Maya.
In this movie, I'm going to talk about some common problems that you may…encounter when applying displacement maps that have been created in other programs.…For example, I'd like to apply a displacement map that I created in ZBrush to…this character that I'm rendering here in Maya.…So, let's take a look at first how we can do this.…Here's is a character right now with his skin shading network almost complete.…I've got a subsurface scattering going, add a little bit of an ambient…inclusion, I have a normal map applied, but to really make the details pop out…and look more realistic,…I'm going to add a displacement map to the surface.…
So, the first thing I'm going to do is I'm going to select the surface and I'm…going to create what's known as an Approximation node.…So I'm going to go to Windows > Rendering > Editors > mental ray >…Approximation Editor.…And what this does is the approximation node actually subdivides the surface at…render time allowing for more detail that can be used for displacements, so when…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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