Gain knowledge about how to trim and manipulate motion clips from within Maya’s new Time Editor. In this video, George takes a look at how to trim off the ends of motion clips to remove unwanted motion. He then shows how to scale clips as a way to retime those clips, making them animate at a slower or faster pace.
- [Voiceover] Now let's take a look…at how to trim and manipulate clips.…Now sometimes when you get a clip…you may need to trim off parts of it…or you may need to re-time it by scaling it.…So let's take a look at this scene here.…I've got a simple character and that character…is doing a simple walk.…Now if you notice, at the very beginning…of this he is in what we call the T stance.…Now this is typically a stance that you would…do for motion capture.…It's a neutral stance that gives you kind…of a known reference point for a character.…
And a lot of animations may come in…with the character in that stance.…Now there are many times you don't want…to see that in the animation.…So when I scrub forward you'll see at…the very first frame of this clip…he's in the stance and then as he moves…into that clip on the second frame he's not.…Well, we can actually modify clips using…Trim and Scale…So I'm going to go ahead and select this button…here that goes into Trim mode.…We can also find this under Edit, Trim.…And the hot key for that is W.…
- Creating motion clips
- Remapping and manipulating animation with motion clips
- Editing clips in the Time Editor
- Creating motion clips from character animation
- Moving motion data between characters