Learn about methods used to trim NURBS surfaces in Maya 2017. In this video, George takes a curve that has been created on a NURBS surface and uses it to trim away part of the surface. He discusses how this is similar to the Make Planar tool. He also shows how to manage which parts of the surface are trimmed and which remain intact.
- [Voiceover] A NURBS curve on surface can also be used…to the trim the surface.…Now, we saw this a little bit…when we looked at the planar tool where we took a curve…and then use that as a cookie cutter to create a shape…within a NURBS plane.…Now, we can do the same with a curve on surface.…So, in order to do this, we need to use the trim tool.…So, I have my rocket here and I've got my two circles on it…and these can be used to the trim the surface of the rocket.…
So, we can use this for example to create a porthole.…So, we do this using the trim tool.…So, we go under surfaces, we go on to trim tool…and then we read the instructions here.…If we go down here, it says,…"Click button one on the surface to keep."…So, I'm gonna keep this outside surface and then hit Enter…and when I do, it keeps this surface…and everything else get thrown away.…
Now, this creates basically holes in my NURBS surface.…Now, if I did the opposite, if I kept what was inside,…I could keep the circles…and eliminate the rest of the rocket body.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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