Tone mapping


show more Tone mapping provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Lighting and Rendering with mental ray in Maya show less
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Tone mapping

Tone Mapping refers to the technique of adjusting the colors of a rendered image in the camera in order to bring them within a value range that looks a bit better on a computer screen. This is used most often when you're using techniques such as image-based lighting, or IBL nodes, or the Physical Sun and Sky shaders, and is also used when you're using materials such as the MIA materials: Mental Images Architectural materials. These are physically accurate, and meant to simulate the properties of materials in the real world.

Sometimes rendering with them can cause them to look blown out, or add too much contrast in the renders. This is a situation when you might want to do Tone Mapping, and I will show you some very simple ways to get started with Tone Mapping in Maya. In this particular scene, I have my little Frankenstein monster toy and a couple of spheres just to see how the image-based lighting is working. And I have an image-based lighting node right here. And I'm using th...

Tone mapping
Video duration: 6m 23s 4h 56m Intermediate

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Tone mapping provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Lighting and Rendering with mental ray in Maya

Subjects:
3D + Animation Photography
Software:
Maya
Author:
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