Join George Maestri for an in-depth discussion in this video Timing the basic poses, part of Animating Cartoon Characters in Maya.
So now I have my poses blocked out.…Now they're blocked out with equal spacing,…and I'm not worried about much about timing,…just the poses.…So let's just take a look at the poses that we have.…So it goes from this neutral pose,…and he starts looking up,…so that's the first pose.…The second pose is basically a copy of the first.…So this is what we would call a blocking pose,…so what we have is the same pose twice,…and that gives me room to hold that pose.…Now from this pose here, we go into…a very different pose, this is his…basically his anticipation for a reaction shot,…or a take, you might want to call it,…and then we go into the reaction,…and again I'm going to hold the reaction…so I've created a second version of this pose,…and then we have this last pose…where he is looking off-screen.…
Now I'm not going to do the final pose…where he anticipates before zipping off.…We'll do that a little bit later.…But what I want to do is get the basic…timing of these poses into place.…So if we take these poses and do a…playblast, you'll see that we have these poses…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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