Let's get ready to apply a texture to our character.…I am working with the hi_poly version of my character that we worked on…the previous video.…So I use the UV map that I created in the previous chapters to export a…reference into Photoshop that I can use as I paint my texture image.…So I'll select my hi_poly version, open up the UV Texture Editor.…So Window > UV Texture Editor and select Polygons > UV Snapshot.…The UV Snapshot is just going to basically export an image that shows that the…UV map of the character I have selected and that I can use as a reference in…Photoshop as I go to add images and textures and patterns that will then get…mapped onto my character.…
So I set the Size of my UV Snapshot to 1024x1024 and I will just save this out…to the default folder so this is saving to the image folder in my Maya project…and I will set the Image Format to Targa.…The image format isn't all that important.…You can really set it to whatever you want. And I will just click OK.…So I can open my UV Snapshot in Photoshop and start painting right over it.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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