Join George Maestri for an in-depth discussion in this video Testing the rig, part of Character Rigging in Maya.
Now that we have the rig all buttoned up, it's time to do some final tests.…We really want to beat up this rig to make sure that we don't find any holes.…Now you can certainly do all the tests yourself, but if you have another person…who can animate the rig that would be ideal, because a lot of times when you get…a second eye on the problem, they'll find issues that you didn't even see.…I don't have a second person here so I'm just going to go ahead and do…some rough tests here.…Now I have already tested the lower body of the character when I was doing my…rigging and my skinning of the character, but I really haven't done too much…tests of the facial rig.…
So let's just go ahead and do a quick test of that.…But we really should animate the character through an entire scene or several…scenes, just to make sure that everything works, but we really don't have time for that.…So let's just do a quick test of the facial rig.…So let's just go ahead and make the character look at the camera and smile.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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