From the course: Maya: Game Prop Creation

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Testing the maps

Testing the maps

From the course: Maya: Game Prop Creation

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Testing the maps

I have got my gas pumps completed, and I am ready to bring them over into Unity to test out and see how they look in the game engine. I'm going to do some exporting, but before that I'll walk through a little bit of the project structure in Unity so I can get these in the right place. I've made a blank project here in Unity and imported in a lot of the standard assets I think I'll need, such as player controllers, image effects, and so forth. If you need help on this, refer to the exercises video where I detail the project structure I am going to use. What I'll do in here as the start of my import is to give myself a couple of folders, just so I can stay organized. When we import things in Unity, it's actually whatever's in the Assets folder in our project structure. What I'll do is right-click and choose Create > Folder. I'm going to make a new folder in here called Textures, and I'll put my textures in there. I'll also make another new folder in here called Scenes. I am going to…

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