From the course: Maya: Game Prop Creation
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Testing the maps
I have got my gas pumps completed, and I am ready to bring them over into Unity to test out and see how they look in the game engine. I'm going to do some exporting, but before that I'll walk through a little bit of the project structure in Unity so I can get these in the right place. I've made a blank project here in Unity and imported in a lot of the standard assets I think I'll need, such as player controllers, image effects, and so forth. If you need help on this, refer to the exercises video where I detail the project structure I am going to use. What I'll do in here as the start of my import is to give myself a couple of folders, just so I can stay organized. When we import things in Unity, it's actually whatever's in the Assets folder in our project structure. What I'll do is right-click and choose Create > Folder. I'm going to make a new folder in here called Textures, and I'll put my textures in there. I'll also make another new folder in here called Scenes. I am going to…
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Contents
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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