Join Aaron F. Ross for an in-depth discussion in this video Testing with Interactive Playback, part of Maya: Creating Fluid Effects (2013).
Now the real fun begins. We can actually move the duck through the water …and watch the ripples in Real-time. This will allow us to test our simulation…before we've even created any animation.…This is done through method called interactive playback.…In order to see what we're doing we're actually going to need to reduce the…transparency on the fluid shape just so that will be able to see a surface.…I'll go ahead and select that fluid, and go to it's Attributes, Ctrl+A and just in…the Shading section turn the Transparency all the way down while we are testing.…
When we finish we can turn it back if we want.…Okay, I'll select the ducky control object and maximize the perspective view.…So with ducky control selected and the view maximized, I've got 20 seconds of…animation available in my timeline. I want to grab the move tool and go into…the Dynamics menu Set and choose Solvers>Interactive Playback. Now I can…actually move the duck around and cause it to affect the simulation.…
You can see here that it is working, but we just got way too much going on with our wake.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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