From the course: Rigging Mechanical Objects in Maya

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Sync up gears to the crankshaft

Sync up gears to the crankshaft - Maya Tutorial

From the course: Rigging Mechanical Objects in Maya

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Sync up gears to the crankshaft

- Now we have our engine working the way that we want and all the parts are moving appropriately. So, now let's go ahead and start rigging the rest of the system. So, the engine is going to drive gears, which in turn, will drive a pulley. So, if I look in my layer editor, you'll see that I have a layer here for the engine. I'm going to go ahead and turn that off. I have a layer for the support system. I'm going to template that so we can see it in context. And then we also have another layer that I've created for the gears, and another one for the pulley. So, we're going to focus mostly on the gears at first so let's go ahead and turn off the pulley and go from here. So, what we have here is we have a crankshaft that is directly connected to this gear, it's called gear 32 and that's because it has 32 teeth. So, if I want to, I can connect this directly to this gear. Now, your first inclination is to use a hierarchy. But, if we do that then it creates results that we may not be able to…

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