Join George Maestri for an in-depth discussion in this video Sync motion of the first panel to system, part of Rigging Mechanical Objects in Maya.
- So now we've corrected the orientation of the panel,…and it's always facing out as it goes around the path.…The next step is to match the motion of the panel…to that of the drum.…Now, before we do that, let's take a look…at how motion paths work.…Here we have the conveyor belt panel…and we also have the motion path.…So if I click on this and go into the Channel box,…you'll see that the U value of this motion path…is being animated.…
And it goes from 0 at the beginning…to about .5 in the middle to 1 at the end.…And basically what it's doing is…that number is showing you how far…along the path the object has traveled.…Now, this number has to be between 0 and 1.…If you put in a number over or under,…it will just go back to 0 or 1.…So, if you put in 2, it's going to drop back down to 1.…So this is important and we'll use this…a little bit later.…But first I want to just connect the two together.…
So I want to connect the motion of this drum…to the panel.…So the first thing we want to do is go ahead…and select this motion path in the channel box,…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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