Another way to connect NURBS patches together is to use Stitch.…Now up until this time, we have used Curves on Surfaces or Trim Images, but…you can also use the edges of the NURBS patches themselves, and this is what…Stitch allows you to do.…So a good example will be something like a garment, where you take a flat piece…of cloth and you cut it out and then you stitch parts of it together to make a 3D object.…So let me show you some basic techniques for stitching together NURBS patches.…We can find Stitch under Edit NURBS > Stitch, and there is three options here, and…let's go through all three.…
We have Stitch Surface Points, Stitch Edges, and Global Stitch.…So let's take a look at Stitch Surface Points.…I'm going to go ahead and select this first plane here and the second one,…so let's go ahead and select both of them. And I want to go into Vertex mode on both of these,…so I'm going to right-click here, go under Control Vertex mode, and right-click…over this one, and go into Control Vertex mode.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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