From the course: Creating Stereoscopic 3D Environments in Maya
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Stereoscopic 3D basics - Maya Tutorial
From the course: Creating Stereoscopic 3D Environments in Maya
Stereoscopic 3D basics
Before we open up Maya, let's take a look at some stereoscopic 3D basics. There are three terms you need to be familiar with. The first is intraocular distance. Second, zero parallax plane. And the third is stereo type. The reason we have the perception of depth in our vision is that our right and left eye record a slightly different version of the scene in front of us. How different the scene your eyes record is profoundly influenced by the interocular distance, or the distance between your two eyes. On most humans, the interocular distance is around 63 millimeters, or 2.5 inches. When you're inside of Maya, you're not dealing with human eyes, but with cameras, and Maya calls that the interaxial distance. But whether you're dealing with cameras or human eyeballs, that interaxial distance is generally based on the distance between two human eyes. Inside of Maya, you can change that interaxial distance to whatever you want. However, if you have the interaxial distance too far apart…
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Contents
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Welcome1m 27s
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Exercise files30s
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Stereoscopic 3D basics3m 57s
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Adding the stereo camera5m 22s
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Stereo camera attributes3m 15s
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Zero parallax plane2m 50s
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Examining stereo views7m 39s
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Setting the Interaxial Separation4m 32s
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Turning on the resolution gate3m 40s
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Stereo type4m 28s
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Render settings4m 24s
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The 3D environment3m 34s
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Orienting the stereo camera2m 59s
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Animating the stereo camera4m 3s
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Rendering the animation5m 17s
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Converting the renders for anaglyph viewing5m 42s
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