From the course: Creating Game Environments in Maya and Photoshop

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Stacking UVs

Stacking UVs

From the course: Creating Game Environments in Maya and Photoshop

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Stacking UVs

Once I've got things unwrapped and their proportions are laid out, and I've done some moving and sewing in my UVs, and I've planned out my texture sheet, at least the major areas for things. I'm going to start stacking my UVs so I can paint my texture and see how it comes out. What I've done so far is to take these major walls and start to stack them and move the garage doors off to the side as we can see by the different tint in the texture. I'll hide the high-res garage door I've got, and we can see when I select both of them that they actually are stacked quite nicely. One of the advantages to a modular approach in modeling something, cloning it after it's unwrapped and then moving UVs around, is that a lot of the UVs are nicely stacked already. We can see here by the deeper blue that both garage doors are in fact stacked up and also here these walls are stacked as well. What I'll do then is start to pick other elements such as the side wall and get them stacked on as I need…

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