Join Aaron F. Ross for an in-depth discussion in this video Splitting polygons, part of Creating Natural Environments in Maya.
We've added some detail to the foreground in our terrain, and what I'd like to…do now is to turn on Smooth Mesh preview, so that we can see sort of an idea…of what this will look like once it's been smoothed out with a subdivision surface algorithm.…So I'll select my terrain. I am going to get in closer in my Perspective view, and as…you probably know, if you press the 3 key on the keyboard, you'll get a smooth…mesh. The 1 key shows you just the raw polygons, the 2 key shows you the raw…polygons with the smoothing, and the 3 key shows you smoothing only.…
Now if you look closely on here, you'll see that we got some kind weird…rounded polygons here.…It'll be clearer if I just select one of these in Component mode, and I'll just choose…Vertex, grab one of those and move it up, so you can kind of see this is the…is the effect of the smoothing.…So again, the 1 key is raw polygons, and the 3 key is a Smooth Mesh preview.…Very good, but as you can see, that the topology here is not quite as clean as it could be.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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