From the course: Advanced Mechanics in CG Animation
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Solution: The wall climb polish
From the course: Advanced Mechanics in CG Animation
Solution: The wall climb polish
- [Instructor] Cleaning up the hands and the arms will take an enormous amount of patience as we dive between the Graph Editor and the Viewport trying to find the best solution for them. Let's look at how I'm going to solve them. I want to concentrate on this part right here, right as the character jumps up. I'm going to pause it and I'm going to zoom in a little bit. As you can see right away, the hands are kind of splitting out. They're actually so stretched out that the rig doesn't know what to do with it. So, I'm going to click on my Recall tool here, going to turn on my Pose mode. I'm going to move my little Recall script over. And I'm going to do a few things. First, I'm going to just select this whole section, and then I'm going to select this pole vector and go to New Selection. I'm going to do the same thing for the right side. Select both of these, make a new selection. All right, now I'm just going to grab this hand and the first solution is just to move the hand in a…
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Contents
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Live action study: Wall climb7m 46s
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In Maya: The wall climb basics12m 45s
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In Blender: The wall climb basics12m 56s
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In Maya: The wall climb advanced9m 4s
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In Blender: The wall climb advanced14m 10s
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Challenge: The wall climb polish29s
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Solution: The wall climb polish9m 14s
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