- [Narrator] Welcome back from The Challenge.…I hope it went well for you,…and I'm here to show you some…of the solutions that I came up with for a lamp…and for the picture frame.…So the lamp was honestly not that difficult…to create most of these shapes.…And we had shown you almost every technique…up to this point.…The handle arm here, just started with a sphere,…and I extruded along the curve using NURBS…and just converted that NURBS object over to polygons.…The lamp itself was easy.…I only had to create one, and then just duplicate it,…so that saved a lot of time there.…
And these shapes just started as basic cylinders,…and with extrusions and offsets…is the way that I went through…and made these particular shapes.…Now, those details are what really kind of stand out…when we get into here…by adding the actual little on/off switch…and making sure that we went in…and created even this particular shape…of the lampshade holder to make sure that that goes on.…And we added the light bulb.…Now, the most difficult shape…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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