From the course: Modeling an F1 Wheel in Maya
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Snapping polygons - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Snapping polygons
In this video I'm going to show you how we can snap and organize our vertex points into a more logical order. So if we open our file in Chapter Two, F1_Snapping, let's go into our top view and zoom in. We'll shade, and we'll put wireframe unshaded as well. Let's select our endgun. And let's take a look at some of these polygon points. Now we want to ensure that this middle row of polygons is exactly on axis zero. So if I right click, select vertex point, and let's just, press W to move. Let's just move these off the grid for a second like this. Now if I press the x key for grid, I can snap that vertex point right back exactly on that grid. Pull the x down, I can snap it. As I get closer to a grid, that vertex point will naturally want to snap right onto that grid. I can also move two vertex points or multiple vertex points at the same time. Select, press the x, and then they will snap like that. But what if my vertex points are staggered like this? If I pick both of them, press the x,…
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Contents
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Using the Create Polygon tool2m 12s
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Snapping polygons2m 58s
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Creating quads with the Interactive Split tool3m 15s
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Creating a solid with the Extrude tool1m 47s
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Adding a chamfer using the Bevel tool6m 7s
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Understanding the Insert Edge Loop tool2m 47s
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Mirroring across the centerline with Duplicate Special2m 54s
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Alternatives to Duplicate Special2m 2s
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Understanding the Combine and Merge commands1m 59s
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Using the Merge Vertex tool5m 16s
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Using the software renderer for quick renders2m 29s
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Using mental ray for higher-quality renders3m 27s
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Understanding mental ray's Approximation Editor3m 16s
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