Join Veejay Gahir for an in-depth discussion in this video Snapping polygons, part of Modeling an F1 Wheel in Maya.
…In this video I'm going to show you how we can…snap and organize our vertex points into a more logical order.…So if we open our file in Chapter Two,…F1_Snapping, let's go into our top view and zoom in.…We'll shade, and we'll put wireframe unshaded as well.…Let's select our endgun.…And let's take a look at some of these polygon points.…Now we want to ensure that this middle row of polygons is exactly on axis zero.…So if I right click, select vertex point, and let's just, press W to move.…Let's just move these off the grid for a second like this.…
Now if I press the x key for grid, I…can snap that vertex point right back exactly on that grid.…Pull the x down, I can snap it.…As I get closer to a grid, that vertex…point will naturally want to snap right onto that grid.…I can also move two vertex points or multiple vertex points at the same time.…Select, press the x, and then they will snap like that.…But what if my vertex points are staggered like this?…If I pick both of them, press the x, and snap, you'll notice…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
Sketching an F1 Wheel with SketchBook Prowith Veejay Gahir27m 1s Appropriate for all
1. Getting Started
2. Creating the Main Body
3. Creating the Buttons
4. Creating the Handle
5. Additional Components
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