Take a look at ways to precisely place objects within Maya 2017 using the snapping tools. In this instructional video, George shows how to accurately and precisely place objects by snapping them to grids. He also talks about other ways to snap objects, such as snapping to a curve and snapping to a surface.
- [Voiceover] Many times, we'll need…to position our objects very precisely.…And, to help us along, Maya has a lot of snapping tools.…So, let me show you a few of these.…They all kinda work the same way.…The first one is what's called Snap to grids,…and this allows me to snap to the grid in our scene.…So, if I select my object here,…you notice how it starts to snap.…And, this particular grid is set up…for a one centimeter spacing.…
Now, we can change the units in our scene,…by going in this Setting/Preferences, Preferences,…and under Settings, we have units.…So, notice how the default grid changes…when I go from, say, centimeter to, say, inches,…or from inches to feet.…So, if I set it at inches, this will now…snap to the grid every inch.…And, the units in our scene are rather arbitrary here,…so, typically, I just keep it at the default,…which is centimeter.…
But, regardless, we can now take all of our objects…and just snap them to the grid and allow them to line up.…Now, notice how in the Channel box,…when I select this,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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