Take a look at ways to precisely place objects within Maya 2018 using the snapping tools. In this instructional video, George shows how to accurately and precisely place objects by snapping them to grids. He also talks about other ways to snap objects, such as snapping to a curve and snapping to a surface.
- [Instructor] Now, there are many times…when you'll need to duplicate or copy objects in Maya.…So let's take a look at how to do that.…I've got this simple table…and we need some more chairs.…So, I've got a chair here,…and if we want to, we can duplicate it…by using the Duplicate command.…It's really very simple.…So we go into Edit, and we have Duplicate.…Now, the hot key for this is Control + D.…Now, that's an important one to remember.…So, if I duplicate,…you could see I get a second object.…
Now, again, I can hit Control + D…and duplicate another object.…Let's say one-on-one at the head of the table.…I could say rotate this…and move it into place.…Now, if we want to do Duplicate…a little bit more efficiently,…we can do Duplicate with Transform.…So, if I select an object and duplicate it,…and move it, then I can do again Duplicate with Transform…and it will repeat that operation.…
Now, we can go even further with this…and actually create a raise.…So I'm actually going to select these and delete them,…and I'm going to select this original chair,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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