From the course: 3D Animation and Rigging

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Smoothing out creases with Delta Mush

Smoothing out creases with Delta Mush - Maya Tutorial

From the course: 3D Animation and Rigging

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Smoothing out creases with Delta Mush

- [Instructor] Hi there, today we're going to take a look at a deformer that you may or may not know about, and it's called Delta Mush. And this will smooth out your skinning and make skinning a lot easier. So let's take a look at this character. Now, this character, we're going to focus on just the hip area. I haven't really skinned the whole character, but I've worked on this hip area. And as you can see, we have a very common problem which is this kind of interface between the top of the leg and the hip. And a lot of times you get some really nasty creases in there. And we could go through with paint weights and maybe the component editor and kind of try and get it as good as we can, but you can do a much better job using what's called Delta Mush. Now, Delta Mush can be applied in one of two ways. Some people like to basically just select individual components and apply it, and that will work just fine. But I find…

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