Join George Maestri for an in-depth discussion in this video Smoothing objects, part of Maya 2013 Essential Training: 2 Polygonal Modeling Techniques.
Subdivision surfaces are great for smoothing a low resolution object into a high resolution object.…But there are times when we'll actually need that added resolution, either for modeling…or rendering or if we're using a different type of renderer other than mental ray, we…may need to smooth our objects.…And we can do that in Maya by using the Smooth command.…Now we get to this by making sure we have the Polygon menu set selected, and then we…go into Mesh, and we have an option here called Smooth.…
So all I have to do is select my object, go Mesh > Smooth, and it instantly adds detail to the object.…So when I select this object, you can see how it's actually subdivided the object.…It's turned every face into four faces. So it's really just cut everything in half.…So this was originally a face, and now it's subdivided it by four.…And as you can see, this smoothes out the model, but it doesn't completely smooth it…out, we still have a few points here, but this could add enough detail into your model…to create whatever it is you want to do.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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