I've adjusted some of the Dynamic Properties a little bit,…and I'm getting what I think is a pretty good result as I play that back.…And you'll see that I'm getting nearly real-time playback; it's hovering around…22 frames per second, and that's not too bad.…But the reason why it's so good is because I've got a low level of detail to the cloth.…I've got a grand total of only 600 quadrilaterals, or 1200 triangles on the entire model,…and that's pretty low level of detail.…Remember, you can always check your polygon count by going to the Display > Heads Up…Display > Poly Count, and the selected object here is showing 1200 triangles, or 600…faces. Turn that back off again.…
That's why it's playing back at near real-time speed;…it's because it's a low level of detail.…And that's what we want, in fact, for a cloth object; we really want to have the…lowest possible level of detail that will work, so that our performance in the…viewport will be reasonable.…Especially when you start piling stuff on, it gets pretty difficult to work with…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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