Understand the processes involved in smoothing models and managing detail in Maya 2019. This instructional video takes a look at the Smooth command and other tools used to manage detail in complex polygonal models. Learn how more smoothing adds detail and makes a model heavier, creating the need to manage the amount of detail in a model.
- [Instructor] When we model,…we typically start with a low amount of detail…and then start adding detail to create the shape.…Now, there are many times when you want an object…to be smooth and organic,…and so Maya has a smooth command that can do just that.…Now, I'm going to go ahead and just select the cushion…of this chair, and if you take a look at it,…you'll see that it has pretty square edges.…
Now, if we want, we can smooth that out…by adding more detail and reshaping this,…but we also have a generic, smooth command.…We can find this under Mesh, Smooth,…and let's take a look at the options for that.…Probably the most important one…is the number of division levels,…and that will determine the level of subdivisions…that this uses.…Now, by that I mean that this will actually add…a lot more detail to this and smooth it.…
So, let's just go ahead and use the defaults and smooth.…Now, this number of divisions comes up…as the main parameter here,…and notice how we already have…a smoothing of these corners,…so if I take this and I bring it to zero,…
Author
Updated
5/10/2019Released
1/15/2019- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Duration
Views
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Introduction
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1. The Maya Interface
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Navigation in Maya2m 16s
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Configure viewports5m 3s
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Customize the interface4m 8s
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Using Maya workspaces2m 21s
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2. Select and Manipulate Objects
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Select objects4m 32s
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Use the Move tool9m 8s
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Rotate and scale4m 21s
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Manipulate pivots3m 8s
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Snap objects3m 8s
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Duplicate objects3m 49s
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3. Organize Maya Scenes
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Work with the Outliner8m 1s
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Create hierarchies6m 4s
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Group objects4m 23s
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Understanding the Hypergraph5m 59s
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Hide and show objects4m 30s
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Create layers5m 34s
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Work with selection masks2m 27s
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4. Create Polygonal Models
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Create polygonal objects6m 16s
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Select polygonal components4m 50s
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Combine and separate4m 21s
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Boolean tools3m 23s
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5. Model Polygonal Meshes
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Set up reference7m 59s
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Model against reference5m 27s
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Work with edge loops3m 6s
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Use the Extrude tools6m 32s
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Mirror and merge components5m 54s
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Use the Bevel tools4m 34s
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Extrude along a path1m 56s
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Use the Polygon Bridge tool1m 56s
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Understanding Quad Draw4m 45s
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6. Refine Polygonal Meshes
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Use the Modeling Toolkit2m 6s
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Manage object history4m 39s
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7. NURBS Modeling Techniques
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NURBS primitives6m 19s
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Use the NURBS curve tools8m 25s
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Use NURBS Loft3m 10s
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Use NURBS Extrude2m 56s
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8. Refine NURBS Models
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Create curves on a surface4m 50s
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Project curves on surfaces3m 30s
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Trim NURBS surfaces3m 8s
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Convert NURBS to polygons4m 39s
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9. Create Materials
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Overview of Maya rendering2m 48s
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Work with Arnold materials8m 44s
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Create and apply maps7m 14s
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Use bitmaps as texture5m 36s
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10. Apply Materials and Textures
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UV map polygonal objects7m 59s
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Understanding the UV Editor5m 14s
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3D painting5m 49s
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UV mapping complex objects10m 18s
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Maintaining UV scale3m 41s
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11. Render in Maya
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Render Settings menu4m 13s
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Use Render View3m 33s
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Understanding cameras8m 22s
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Use the Light Editor2m 43s
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Batch render animation2m 25s
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12. Render in Arnold
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Arnold render settings3m 41s
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Arnold RenderView3m 25s
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Use Maya lights in Arnold5m 55s
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Use Arnold area lights3m 56s
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Use objects as lights3m 19s
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Add depth of field in Arnold3m 49s
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Create motion blur in Arnold3m 16s
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Render animation in Arnold2m 26s
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13. Animate in Maya
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Create breakdown keys2m 32s
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Visualize animation4m 18s
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Use the Grease Pencil tool3m 23s
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Create animation cycles5m 46s
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Work with the Time Editor5m 50s
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Create animations clips9m 20s
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Conclusion
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Next steps20s
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Video: Smooth models and manage detail