Understand the processes involved in smoothing models and managing detail in Maya 2017. This instructional video takes a look at the smooth command and other tools used to manage detail in complex polygonal models. Learn how more smoothing adds detail and makes a model heavier, creating the need to manage the amount of detail in a model.
- [Voiceover] Subdivision surfaces are really great,…but there are times when you'll need…to bake in this moving of your model.…And there's a couple of different ways to smooth your model,…actually add polygons.…And, also ways to subtract it and remove detail.…So, let's start of with selecting our entire model.…And, we have a function here under "Mesh" called "Smooth.…And, what this does is it basically performs…the same operation as the subdivision surface.…But, it actually adds physical polygons to the model.…
So, when I smooth, notice how it smooths out the model.…It adds some detail,…but it also respects…the creases that we have around the windows.…So this is kind of a way of baking in subdivision surfaces.…Now, when you smooth a mesh, you do have one option here,…and that's the number of divisions.…Now, you have to be careful with this,…because every new division…multiplies the number of polygons by four.…So one division is four times as many polygons.…
Two divisions is 16.…Three divisions is 64, and so on.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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