From the course: Maya: Dynamic Simulations with Bullet Physics

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Slowing motion with damping

Slowing motion with damping

The breakage simulation is looking Okay, but I'd like to see those shards settle a little bit more quickly they are just a bit more overactive then I'd like. We can accomplish that through damping. I'll select their shards rigid set and go back into the bullet menu, to choose rigid sets select initial state. And we will see here in the channel box, we've got linear damping and angular damping. And we just want to key frame those values to increase the amount of damping over time. Rewind and play this back. I'll start the damping on, around frame 40 or so. So I'll step forward one frame at a time, and around frame 40 I'll key frame linear and angular damping. Linear damping is positional, and angular damping is rotational. Having selected both of those, I'll choose channels key selected. And I'll go forward about a second. To about frame 60, or 64, or something like that. And increase the linear and angular dampening amounts. The maximum is 1. And if I set it one they would kind of…

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