Join Aaron F. Ross for an in-depth discussion in this video Slowing motion with damping, part of Dynamic Simulations with Bullet Physics in Maya.
…The breakage simulation is looking Okay, but I'd like to see those shards settle…a little bit more quickly they are just a bit more overactive then I'd like.…We can accomplish that through damping.…I'll select their shards rigid set and…go back into the bullet menu, to choose rigid sets select initial state.…And we will see here in the channel box, we've got linear damping and…angular damping.…And we just want to key frame those values to increase the amount of…damping over time.…
Rewind and play this back.…I'll start the damping on, around frame 40 or so.…So I'll step forward one frame at a time, and…around frame 40 I'll key frame linear and angular damping.…Linear damping is positional, and angular damping is rotational.…Having selected both of those, I'll choose channels key selected.…And I'll go forward about a second.…To about frame 60, or 64, or something like that.…And increase the linear and angular dampening amounts.…The maximum is 1.…
And if I set it one they would kind of come to an unnatural dead stop.…
AuthorAaron F. Ross
- Loading the Bullet plugins
- Creating static and dynamic bodies
- Adjusting solver attributes
- Integrating keyframes
- Creating and transforming constraints
- Creating rigid sets
- Holding set members together with a Glue constraint
- Creating soft bodies
- Baking a soft-body simulation
- Inflating a soft body with Pressure
Skill Level Advanced
1. Bullet Rigid Body Dynamics
2. Integrating Keyframes with Dynamics
3. Bullet Rigid Body Constraints
4. Bullet Rigid Sets
5. Bullet Soft Body Dynamics
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