- With all of our joints in place,…now we can skin the character.…Now skinning basically involves…attaching the character's mesh to the joints.…So let's go ahead and start by turning off…the ControlsLayer here so that all we see…is the character's mesh and the joints.…So let's just go ahead and do a skin smooth bind.…So first thing that we need to do is select the joints.…So if I select this hip joint,…it selects the entire upper body,…but remember we attached the legs using constraints…so I have to select those separately.…
So now that I have all of the joints selected,…I can select my mesh and go bind skin.…Now I'm going to show you some of the options for this.…We'll leave that at joints, closest distance,…that's a good idea, and then what type of skinning method.…I'm just going to go with classic.…Now the other thing you really want to pay attention to…is maximum influences.…By default this is usually set at five,…but I'm going to bring it down to about three,…because typically, you don't ever want more than…
Author
Released
9/24/2015- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
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Maya: Character Rigging (2012)
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Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate
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Introduction
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Welcome27s
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1. Creating Stretchy Joints
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Basic stretch theory3m 26s
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Setting up the leg joints4m 40s
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Measuring the joint chains4m 43s
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Finalizing leg chains3m 43s
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2. Creating Stretchy Spines
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Adding spine stretch6m 58s
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3. Setting Up FK/IK Switching
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Basic FK/IK switching theory2m 30s
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Wiring up the FK/IK rig8m 14s
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Adding in stretch3m 27s
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Finalizing the arm4m 28s
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4. Skinning and Blend Shapes
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Skinning the character2m 37s
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Adjusting skin weights8m 46s
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5. Facial Rigging
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Controlling eyelids5m 17s
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Wiring custom sliders6m 20s
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Rigging the eyes6m 39s
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Controlling the teeth7m 38s
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6. Testing
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Cleaning up the rig3m 15s
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Animating a simple test3m 30s
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Conclusion
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Next steps19s
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Video: Skinning the character