Join George Maestri for an in-depth discussion in this video Skinning a character pt. 2: Arms and torso, part of Maya 8.5 Character Rigging.
Okay, I took some time out, did some more work on the lower body.…So let's take a look at that, Open, 05_06 is the name of the file.…So let's take a look at what we have here. So I pretty much have this left leg working.…Now, if you notice here I still have a little bit of problems on that right leg,…but that will go away when we mirror the vertices.…So first thing I want to do is let's go ahead and delete these keyframes I created.…
So I'm going to go ahead and select this foot and Shift-select on the timeline…just hold down Shift key and drag, so it's all red and then just go…right-click > Delete, that'll delete those keys.…But we still have the knee and the toe, so I'm going to go ahead and select the…toe, highlight all the keys, Delete, and then select that Knee Controller,…Shift+left-click-drag, highlight all those keys, and Delete.…So basically I just got rid of those keys I used for testing.…
Okay, so the next part of the character is the upper body.…I'm going to focus here--there's actually a lot that you need to do, and we…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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