Join George Maestri for an in-depth discussion in this video Skinning a character pt. 1: Legs, part of Maya 8.5 Character Rigging.
Now that we understand the basic skinning tools, let's go ahead and put them to…use and skin our character to the skeleton. So let's go ahead and open them up.…File/Open/scenes/Chap05_05.mb, and this is our character here.…And basically we have three layers here, we have the CONTROLS, we have the…SKELETON, and we have the CHARACTER.…So there's the SKELETON, there's CONTROLS, and there's our CHARACTER.…So let's go ahead and turn off the CONTROLS right now because we're going to…skin the character, and what do we need to skin the character?…We need the SKELETON, and we need the Geometry.…
So let's go ahead and turn on Wireframe so we can see inside of him, and let's…select our SKELETON.…How we do that is we select--we can select up here, but that only selects the…arm or shoulder or whatever.…If we select here at the hip, we'll select everything, because that's the…root of our skeleton.…So we select that, and then we Shift select our character, actually the body,…because we're going to skin the head separately when we go to do head…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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