Simulating translucency


show more Simulating translucency provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
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Simulating translucency

Translucent materials are opaque or semiopaque materials that still allow light to pass through. A few examples of this would be like the leaves of the tree or plastic or stained glass. You can see in this scene I have a teapot. It has a translucent material applied to it and then on the inside I've added just a simple polygon sphere. Now we'll create a render and you'll see how light passes through this surface, allowing you to see what's inside, even though the surface for the most part is semiopaque.

Translucency can be simulated in a number of ways in Maya. It's similar to subsurface scattering and it's also similar to blurred refractions. So you have a number of options for creating translucent material. Some shaders have a translucency attribute that you can use or what you could do is you can work with creating very blurry refractions to create translucency or in some cases you can use a certain amount of subsurface scattering to make very realistic transluce...

Simulating translucency
Video duration: 1m 19s 3h 30m Intermediate

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Simulating translucency provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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