Join Eric Keller for an in-depth discussion in this video Simulating translucency, part of Creating Textures and Shaders in Maya.
Translucent materials are opaque or semiopaque materials that still allow…light to pass through.…A few examples of this would be like the leaves of the tree or plastic or stained glass.…You can see in this scene I have a teapot.…It has a translucent material applied to it and then on the inside I've added…just a simple polygon sphere.…Now we'll create a render and you'll see how light passes through this surface,…allowing you to see what's inside, even though the surface for the most part is semiopaque.…
Translucency can be simulated in a number of ways in Maya.…It's similar to subsurface scattering and it's also similar to…blurred refractions.…So you have a number of options for creating translucent material.…Some shaders have a translucency attribute that you can use or what you could do…is you can work with creating very blurry refractions to create translucency or…in some cases you can use a certain amount of subsurface scattering to make very…realistic translucent surfaces.…
I would use that in extreme cases like thick candle wax or something like that.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 14m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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