Join George Maestri for an in-depth discussion in this video Simulating springs, part of Rigging Mechanical Objects in Maya.
- We now have our rocker arms…and our push rods working.…So you can see that we've got this…pretty close to done.…All we need to do is hook up the springs.…All we need to do is hook up the springs.…So we can do this using a couple…of different ways.…One way is to use blend shapes…and so you model two shapes for the spring…and you blend between them.…But these are pretty straightforward…so all we have to do is just use scales.…So if we make sure that our pivot point is…at the bottom of the spring,…we can scale it up…and it will look like it's stretching.…
So let's go ahead and tie this…to the motion of the push rod…using a set driven key.…So I'm going to go ahead and select my first spring,…go into Key,…Set Driven Key,…Set.…So this loads as the driven…so we're going to go ahead…and select the push rod…and load that as the driver.…So the push rod moves in Y…and that in turn will scale the spring…in Y.…So I'm going to go ahead and just go…to the neutral state,…set a key,…and then I'm going to go to the place where…that push rod is the highest…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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