Join Aaron F. Ross for an in-depth discussion in this video Simulating rigidity, part of Learning Maya nCloth 2012.
Another of the many uses of nCloth is to create in rigid, or semi-rigid objects.…In this short exercise, we'll make a bouncing ball using nCloth.…I've got a blank empty scene here, with my scene unit set to centimeters. Go up…to Create menu, and choose Polygon Primitives.…And I don't actually want to use a sphere, because the sphere has two poles on…it, with lots of little tiny polygons.…Instead, I want to use a Platonic Solid, because the faces will all be the same size.…
Go ahead and click on that, and then drag out on the grid. Press the 5 key,…so we can see shading.…Go to the input nodes, and let's set the Radius to about 20. Get in closer on that.…And the Solid Type, I want to chose Icosahedron, which is a 20 sided Platonic Solid.…And that's not a sphere, obviously, but we can just drop a polygon mesh smooth…node on that, and round it out.…I'll go to the Polygons menu set, and go to Mesh > Smooth, and in the polySmoothFace…node, I'll set the Divisions to 2.…
And now I have got a spheroid.…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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